
-- 	DO NOT EDIT THIS FILE!

--	This file defines the event callback functions

--  If you want to override these you should override it in a custom script
--   or in your gamemode script. This file should be used as a reference to
--   see which callbacks are available and the correct syntax.



	function eventPlayerConnect ( name, userid, address, steamid )
	end


	function eventPlayerDisconnect ( name, userid, address, steamid, reason )
	end
	

	function eventPlayerChangeTeam ( name, userid, new_team, old_team )
	end


	function eventPlayerKilled ( userid, attacker, weapon )
	end


	function eventPlayerNameChange ( userid, newname, oldname )
	end


	function eventPlayerHurt ( userid, newhealth, attacker )
	end


	function eventPlayerSpawn ( userid )
	end
	
	
	function eventPlayerSay ( userid, saytext )
	end
	
	-- PlayerID is zero if the entity wasn't broken by a player
	function eventBreakProp ( playerid, entityidx )
	end
	

	
	-- return true if the specified player can pickup the specified item
	function canPlayerHaveItem( playerid, itemname )
		return true
	end
	
